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Thursday, 30 July 2015
Army of the Levant
Check this Kickstarter site of my friend and fellow wargamer Campbell Hardie.Some excellent early war and Vichy French figures.https://www.kickstarter.com/projects/1441957511/28mm-army-of-the-levant
Saturday, 11 July 2015
And on the Third day
Wed 24th Feb
We concluded our three session game with a night assault on Berwick by the combined forces of the Buf and the Anglicans(unusual bed mates).We used Bolt Action night fighting rules which means you can only see them if they are within six inches or by the flashes of their guns.
The pretext for night fighting was that the Southern allied forces had to attack Berwick before Scottish reinforcements arrived from the north.
We played night fighting for six turns and in these turns the Anglican forces managed to clear one of the bridges and take the railway station but never made it too the warehouses as they were checked and pushed back to the railway station.The Scots then counterattacked the station and retook it only to be attacked by veterans of the guard regiment,who again retook it before moving on to attack the defenders in the warehouse who once again stood firm and pushed the guards back.
Dawn arrived with new hope foe the Scots in the form of airsupport but at least consistency was kept up as the plane in its infinite wisdom decided to attack the newly arrived Scottish cavalry and also pinning nearby infantry.This allowed the Anglicans to cross the small foot bridge but they were destroyed by the rallied defenders.
Meanwhile as in the last report Donald's sailors were going up and down Berwick's wall like a tart's knickers(my wife's choice of words) and therefore were getting nowhere as especially as Dave was waiting for the opportunity to decimate them as soon as they landed(which was never).
The battle was going to and fro.The allies were once again restricted by the act that only twelve units could be moved in one turn and the Scots couldn't even draw any decent dice.
By the end of the game the Buf had finally taken the station but the Scots still held out in Berwick town.We came to the final moves of the game so the Anglicans brought up their huge Char 2c Black Prince tank(straight out of Indiana Jones) which just arrived at the southern edge of the railway bridge but didn't see any action.I think it would have struggled to cross any of the bridges.
A good game was held by one and all.This brings an end to our Berwick triple bill but I'm sure we'll have a crack at it again sometime.We actually used the scenery two weeks later for a Chris Peers Post apocalyptic game which is just a normal Berwick saturday night after the pubs close.
Scenario-Tim Watson & Colin Jack
Umpiring-Hugh Wilson
Scenery-Hugh Wilson
Figures-Colin Jack
Photos-Bart Zynda & Bill Gilchrist
Protaganists-Scots-Dave o'Brien
Bart Zynda
Tim Watson
Anglican's/Buf
Donald Adamson
Bill Gilchrist
Mr Ray Neal
Colin Jack
And of course once again the evening was began by yet another fantastic repast by Lady Suzanne of Comiston.
We concluded our three session game with a night assault on Berwick by the combined forces of the Buf and the Anglicans(unusual bed mates).We used Bolt Action night fighting rules which means you can only see them if they are within six inches or by the flashes of their guns.
The pretext for night fighting was that the Southern allied forces had to attack Berwick before Scottish reinforcements arrived from the north.
We played night fighting for six turns and in these turns the Anglican forces managed to clear one of the bridges and take the railway station but never made it too the warehouses as they were checked and pushed back to the railway station.The Scots then counterattacked the station and retook it only to be attacked by veterans of the guard regiment,who again retook it before moving on to attack the defenders in the warehouse who once again stood firm and pushed the guards back.
Dawn arrived with new hope foe the Scots in the form of airsupport but at least consistency was kept up as the plane in its infinite wisdom decided to attack the newly arrived Scottish cavalry and also pinning nearby infantry.This allowed the Anglicans to cross the small foot bridge but they were destroyed by the rallied defenders.
Meanwhile as in the last report Donald's sailors were going up and down Berwick's wall like a tart's knickers(my wife's choice of words) and therefore were getting nowhere as especially as Dave was waiting for the opportunity to decimate them as soon as they landed(which was never).
The battle was going to and fro.The allies were once again restricted by the act that only twelve units could be moved in one turn and the Scots couldn't even draw any decent dice.
By the end of the game the Buf had finally taken the station but the Scots still held out in Berwick town.We came to the final moves of the game so the Anglicans brought up their huge Char 2c Black Prince tank(straight out of Indiana Jones) which just arrived at the southern edge of the railway bridge but didn't see any action.I think it would have struggled to cross any of the bridges.
A good game was held by one and all.This brings an end to our Berwick triple bill but I'm sure we'll have a crack at it again sometime.We actually used the scenery two weeks later for a Chris Peers Post apocalyptic game which is just a normal Berwick saturday night after the pubs close.
Scenario-Tim Watson & Colin Jack
Umpiring-Hugh Wilson
Scenery-Hugh Wilson
Figures-Colin Jack
Photos-Bart Zynda & Bill Gilchrist
Protaganists-Scots-Dave o'Brien
Bart Zynda
Tim Watson
Anglican's/Buf
Donald Adamson
Bill Gilchrist
Mr Ray Neal
Colin Jack
And of course once again the evening was began by yet another fantastic repast by Lady Suzanne of Comiston.
Thursday, 9 July 2015
Tuesday, 7 July 2015
The trials and tribulations of Count Von Konstam.
Thursday 2nd July.
Tonight's game at the club was an Angus Konstam special with a Russian civil war sparring match between red and white forces.
The loyal communists were controlled by Bill Gilchrist and Campbell Hardie(both red to the core) whilst the white forces consisted of Latvians controlled by Bart Zynda,loyal Russians (with a big Austin-Putilov armoured car for support) controlled by myself.We were backed up by Jack Glanvilles's Freikorp forces.Once again I thought it was going to be easy(I think I was a First World war French general in a previous life).
We moved our forces towards our objectives which was a deserted village(or so we thought).I moved up the armoured car to draw fire,which it did,from all points of the globe.The revolting reds heaviest weapon was a field gun but lucky for me it couldn't see me but that didn't stop the maxim guns and rifles opening up on me.These shots were just laughed of in a pitiful manner.The Russian guns just changed targets and wiped out one of Bart's cossack squads.We played "Setting the east ablaze"rules which can be lethal(no saving throws).
The reds hurried there men on to hold the village as we slowly crossed the board.
Jack's Freikorps were ambushed from nearby woods by a squad of local factory workers.This just p'ed Jack off so the workers were shot at and were charged with the usual ruthless German efficiency.
Meanwhile I pushed my field gun literally inch by inch up a nearby hill to get a better l.o.s.Which it did,consequently fired and hit a crowded village house.A few red sailors in the building started singing Happy trails but they didn't rout.
Campbell had placed a maxim gun on the edge of a wood and this gave him a good field of fire over the board which he used to great effect in tying down Bart's forces,and then he was supplemented by a squad of infantry which took a while to dislodge but the maxim gun held on to the end(only because I couldn't move the armoured car up to overrun them due to horrible movement dice).
Just before the end of the game Jack got the bit between his teeth and charged the village in good Teutonic fashion and clearing out the first house before finishing time.
A draw was a good outcome but both sides claimed a winning draw.A good time was had by one and all especially the umpire who was quaffing beer and pink gins like they were going out of fashion.The rules are easy although firing can be bloody and movement sometimes just dire.
Participants:- Jack Glanville-Freikorps
Bart Zynda -Cossacks,Latvians and Tchanka
Tim Watson -Russians.
Bill Gilchrist
Campbell Hardie(both reds in the beds).
Organising,figure provider,and all round major domo-Angus,Count von Konstam of Orkney.
Photos provided by Bart Zynda as my phone has turned petulant.
Tonight's game at the club was an Angus Konstam special with a Russian civil war sparring match between red and white forces.
The loyal communists were controlled by Bill Gilchrist and Campbell Hardie(both red to the core) whilst the white forces consisted of Latvians controlled by Bart Zynda,loyal Russians (with a big Austin-Putilov armoured car for support) controlled by myself.We were backed up by Jack Glanvilles's Freikorp forces.Once again I thought it was going to be easy(I think I was a First World war French general in a previous life).
We moved our forces towards our objectives which was a deserted village(or so we thought).I moved up the armoured car to draw fire,which it did,from all points of the globe.The revolting reds heaviest weapon was a field gun but lucky for me it couldn't see me but that didn't stop the maxim guns and rifles opening up on me.These shots were just laughed of in a pitiful manner.The Russian guns just changed targets and wiped out one of Bart's cossack squads.We played "Setting the east ablaze"rules which can be lethal(no saving throws).
The reds hurried there men on to hold the village as we slowly crossed the board.
Jack's Freikorps were ambushed from nearby woods by a squad of local factory workers.This just p'ed Jack off so the workers were shot at and were charged with the usual ruthless German efficiency.
Meanwhile I pushed my field gun literally inch by inch up a nearby hill to get a better l.o.s.Which it did,consequently fired and hit a crowded village house.A few red sailors in the building started singing Happy trails but they didn't rout.
Campbell had placed a maxim gun on the edge of a wood and this gave him a good field of fire over the board which he used to great effect in tying down Bart's forces,and then he was supplemented by a squad of infantry which took a while to dislodge but the maxim gun held on to the end(only because I couldn't move the armoured car up to overrun them due to horrible movement dice).
Just before the end of the game Jack got the bit between his teeth and charged the village in good Teutonic fashion and clearing out the first house before finishing time.
A draw was a good outcome but both sides claimed a winning draw.A good time was had by one and all especially the umpire who was quaffing beer and pink gins like they were going out of fashion.The rules are easy although firing can be bloody and movement sometimes just dire.
Participants:- Jack Glanville-Freikorps
Bart Zynda -Cossacks,Latvians and Tchanka
Tim Watson -Russians.
Bill Gilchrist
Campbell Hardie(both reds in the beds).
Organising,figure provider,and all round major domo-Angus,Count von Konstam of Orkney.
Photos provided by Bart Zynda as my phone has turned petulant.
Wednesday, 1 July 2015
Same s**t different day.
Feb 2015
A couple of weeks later (one night in gaming terms) the long awaited counterattack on Berwick with a combined force of Anglicans and Fascists arrived.Their plan was similar to the Scottish attack(attacking from the south) with the exception of the naval units who supported by gunfire from a gunboat were this time landed on the north side of the River Tweed.All other ground forces attacked the three bridges.However given that Scots had time to prepare their defences,barriers and tank traps were laid on the bridges.
Progress as you could imagine was slow.Anglican and Fascist forces managed to remove barriers from the rail bridge but came under fire from Berwick station.Other units began to cross just beside the rail bridge but were wiped out by the station defenders.
The defenders at the other two bridges held out under heavy fire.Meanwhile Donald (skulking again, must be the Fifer in him) landed on the north shore but found it extremely difficult to climb Berwick's walls going up and down them like a yoyo and to add insult to injury as soon as they had climbed the walls they were ambushed by Dave's armoured car and infantry.
Just at the close of play both sides called in airsupport which was a waste of time as both planes attacked their own forces.The AngloFascist plane attacked its own cavalry whilst the Scottish plane attacked their own forces in Berwick castle.Just another sunny day in paradise.
The game will be continued where I introduced night fighting(a barrel of laughs).
See you when I see you.
Anglo-Fascist forces-Donald Adamson
Bill Gilchrist
Mr Ray Neal
Scottish Republic forces-
Dave o'Brien
Bart Zynda
Me,myself and I.
Umpiring-Colin Jack
Scenario-Tim Watson
Scenery-Hugh Wilson
Figures-Colin Jack
A couple of weeks later (one night in gaming terms) the long awaited counterattack on Berwick with a combined force of Anglicans and Fascists arrived.Their plan was similar to the Scottish attack(attacking from the south) with the exception of the naval units who supported by gunfire from a gunboat were this time landed on the north side of the River Tweed.All other ground forces attacked the three bridges.However given that Scots had time to prepare their defences,barriers and tank traps were laid on the bridges.
Progress as you could imagine was slow.Anglican and Fascist forces managed to remove barriers from the rail bridge but came under fire from Berwick station.Other units began to cross just beside the rail bridge but were wiped out by the station defenders.
The defenders at the other two bridges held out under heavy fire.Meanwhile Donald (skulking again, must be the Fifer in him) landed on the north shore but found it extremely difficult to climb Berwick's walls going up and down them like a yoyo and to add insult to injury as soon as they had climbed the walls they were ambushed by Dave's armoured car and infantry.
Just at the close of play both sides called in airsupport which was a waste of time as both planes attacked their own forces.The AngloFascist plane attacked its own cavalry whilst the Scottish plane attacked their own forces in Berwick castle.Just another sunny day in paradise.
The game will be continued where I introduced night fighting(a barrel of laughs).
See you when I see you.
Anglo-Fascist forces-Donald Adamson
Bill Gilchrist
Mr Ray Neal
Scottish Republic forces-
Dave o'Brien
Bart Zynda
Me,myself and I.
Umpiring-Colin Jack
Scenario-Tim Watson
Scenery-Hugh Wilson
Figures-Colin Jack
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