Tuesday, 20 June 2017

Thursday Evening Mishmash!

                        Thursday 15th June.

Since Lady Watson was working late and I found myself bored to tears even with all these figures to paint I decided to pay a visit to the SESWC club to see if there was anything interesting on offer.Not expecting much I was amazed to find that Black Angus was putting on a multiplayer Back of Beyond game involving 8 people around a well padded table.Not wishing to sound rude I consented to play-more like cutting somebody's fingers off to play.
Peter setting up

Black Angus regaling us with nautical tales.

Campbell's train needing to be rerailed.

The bad guys heading for cover.
Bart's armour.
I was given along with Dougie Trail charge of some White Russian forces(mine were officer cadets) with the object of taking back a village occupied by the dreaded red peril in the form of Peter's bolshevik scum.Our forces were aided and abetted by various forces in the form of a Polish contingent commanded by of all people-Oor Bart whose forces came complete with an Albatross aircraft and an armoured car which had a slight resemblance to a tractor.He spent his evening picking on Bill Gilchrist and using his plane to roam and shoot at anything that moved usually the village garrison and Campbell's reinforcements who were hoping to relieve the village.
Bill's forces came complete with naval support which came in the form of a machine gun armed vessel.
A wee bit too modern I think.
Our favourite skulker or Donald as his wife calls him(on a good day)was in charge of the British intervention forces which also had naval support as well as an armoured car and a field gun.As already stated Campbell's forces were intended as reinforcements but as soon as he entered the field he also entered into the line of sight of my eager cavalry which came with a Renault tank for support.This tank proved to be my best unit of the evening.
H.M.S Skulker with Admiral Adamson in charge.
The game kicked off with everybody heading for the village.Some units were already on the board with the remainder coming on as reinforcements and latecomers.Bart in his usual style headed straight into the flank of Bill's reds,fancy tank and all.Dougie's forces were also quick off the mark but I decided to hang ten as I knew Campbell's cavalry and armoured car would be arriving very shortly and I didn't want them charging into the side of me.

Ma boys
Meanwhile Donald's British as usual were finding it hard to get moving with only his artillery and gunboat progressing.His field gun was taking some very accurate pot shots at the village whilst his gunboat was heading in the direction of Bill's gunboat to prove that Britannia still ruled the waves which on this occasion did with some peppering fire which eventually blew Bill's boat up.
Campbell's artillery and cavalry moved up the road giving my cavalry a chance to attack his cavalry in the rear.which actually didn't do him any damage.The only saving grace being Donald's field gun which engaged the front of Campbell's column and did more damage with one shot than all my cavalry did.
And he is still skulking

The object of my fighting desires

Run away Campbell
No sooner were my cavalry pulling up from their charge when Campbell's armoured car started spraying them with machine gun fire causing multiple casualties.My partner in crime was moving his forces in leaps and bounds towards the buildings on the outskirts of the village hoping to clear them out with cold steel.Peter's defenders weren't giving up without a fight and were picking Dougie's Whites off in order for the hand to hand to be more in his favour.
Devilish Bolsheviks

Dougie's daredevils suitably fortified
Bart's Poles were getting stuck into Bill's Reds but losing a few in the process.Bart decided to bring on his Ace which came in the form of an Albatross aircraft in Polish markings which proceeded to strafe Bill's infantry before heading for the village for a few pot shots at Peter's lads finishing off with a murderous rake on Campbell's second unit of cavalry.This gave an opportunity for my Renault tank to go into action against the rest of them scattering them to the four winds.
A wee bit prep

And we're off
Da da da da da da (in Polish)

Bombs away(in Polish)
Into them
Shot in the back
Meanwhile Donald's forces who were beginning to flatter to deceive finally started advancing.Mind you it needed the destruction of his field gun to motivate them.It was destroyed by a well placed machine gun placed in a church steeple.
I don't know what is worse a burning boat or an empty beer glass.
And he denies skulking
Dougie's forces were very bravely making their way from house to house clearing them as he went.It must have been the beer he was quaffing that was making him so brazen.
Campbell's remaining forceshad finally reached the reasonable safety of the village unlimbering hiscannon in order to fire at my White Russian officer cadets who at the time were just innocently foraging for some mushrooms in the forest with not an evil thought in their minds.Revenge came in the form of my tank which was roving about looking for targets of opportunity which came in the form of Peter's emplaced infantry and the machine gun that had taken out Donald's gun.
My innocent lads foraging for mushrooms.
Donald eventually brought his gunboat into the harbour and started shelling the village taking out Campbell's armoured car in the process.
About f'ng time.
Donald decides to move.
The end of the skirmish was drawing near so we had a last push towards the village.I brought my tank up screened from Campbell's gun by his burning armoured car.Donald's infantry and armoured car started skirmishing on the outskirts of the village and Dougie's infantry fortified by Newcastle Brown were house clearing.Bill and Bart seemed to be having their own personal feud with Bill trying to reach the beleaguered village with Bart sniping him on the side.
About f'ng time 2

About f'ng time 3

Bill's forces having a rest from being picked on by Bart
Cannon fodder for my tank

Ha'way the lads!
I would class the game as a score draw but if here had been more time I'm sure the righteous Whites and their gallant allies would have taken the day.
Advantage taker
A stupendous game enjoyed by one and all as Back of Beyond games usually are.
Most figures,scenery and scenario provided by Black Angus Konstam as well as the copious amounts of ale he drank ably abetted by Dougie Trail.
Bart and Campbell provided their own figs and models.
The remainder of the scenery came from the dark and damp vaults were we keep all the scenery.
Thanks to all for a great game a lot more than I was expecting and also many thanks to Campbell for being able to use his photos.
Black Angus's take on things can be seen on his page.

Monday, 19 June 2017

Who do you think you are kidding Mister Gilchrist.

               Wednesday 14th June,

Nice quiet rural England

Not for long


                                  We played last Saturday's postponed Seelion game this evening with Bill Gilchrist substituting for Herr Dave O'Brien.
                                   The game was to be a pretty quick game with only five turns involving a unit of Branderburgers making a commando assault on a coastal gun emplacement somewhere on the east Sussex coast with Warmington on sea coming to mind.

                                           Bill very unusually ended up with the Germans whilst I took the part of the plucky Home Guard supplemented by a unit of Royal Navy sailors.Things didn't look good for me at the start as it was taking place just after Dunkirk and my men were a tad green except for the sailors.Obviously some people havn't heard the old saying of the most dangerous thing in the world is a sailor with a rifle in his hand which survived up to the Falkland's campaign when it was replaced with officer with a map.
The Germans fighting their way through some discarded dice.
"The gallant crew"
                                           The stage was set for Bill's units to come storming ashore in order to disable the coastal gun and head back to Germany with some booty.
To the rescue
                                                 Of course my plucky Home Guard were going to do their utmost best to make sure that didn't happen.As I was only allowed so many figures on the table to start with I put Captain Mannering's platoon in the bunker only to find it didn't have enough openings for my whole squad to shoot so after a few turns of sniping at the Germans albeit with a Lewis gun I brought them out of the bunker in order to get to grips with the evil Hun invaders.
                                                    Bill's forces didn't have much time to achieve their objectives so they made straight for their objectives hoping to sweep any opposition away but as soon as one of his squads appeared into the line of sight of my carefully placed machine guns they were brought to a sudden halt leaving only one of the small demolition squads scrambling towards the main gun with the intention of putting a charge on the gun. This they did but it turned out to be a bit of a damp squib with more flash than bang.
Just about to cause mayhem
                                               By this time my gallant reinforcements had made their way on to the field with my second Home Guard squad going right into hand to hand with Germans loitering about the gun.I'm afraid my squad ended up with a bloody nose and ran away.
Hands,boots and pistols-all in.
                                                By this time Bill's other demolition team were heading towards the gun but met with some opposition from Mannering's platoon who stalled them but eventually had to run in themselves and indulge in hand to hand combat."They don't like it up them,Sir!"
                                          Bill's forces seemed to arrive mostly armed with pistols which probably saved a lot of my guys.This was probably the reason why the game turned into a stalemate with the Germans not achieving their full objective.
Ready to mess with some cold British steel
                                            The British held them off albeit at a cost.I'm afraid to say Private Sponge went to meet his maker along with a few more of his gallant fellow countrymen.
Private Sponge R.I.P.-for the moment.
                                                  As I was an early start workwise the following day I left early leaving Bill and Colin to have a refight this time with the Germans being equipped with submachine guns.I'm led to believe that the Germans still didn't make their objectives.Ces't La Vie(don't know it in German I'm afraid).
                                                      A great night with a nice wee unit action.
                   All figures,scenery and scenario from Colin Jack's collection who also provided us with a nice meal supplemented mit einen schonen Rotwein.
                      My apologies for the quality of photographs as the light was bad and I didn't get the hang of the flash.
                                            See You When I See You

Sunday, 11 June 2017

Saturday Night Premier

Sat 10th June


                         Welcome to the premier episode of TV7 on Hill 107 Blog filmed entirely on location in  the Garvald film studios.
A few pics of the backlot film studio in Garvald.

                            For the first time in a long time I played a game on a Saturday evening involving figures as Lady Watson and her friend the Contessa (they sound like female jewel thieves) had decided on a Thelma and Louise trip to Falkland Palce where some of the scenes for Outlander is filmed,leaving me with two options-watch football or play with toy soldiers-no contest.

Complete with fabby cars

                The original game was meant to be an Operation Sealion game with Dave O'Brien being involved but due to a last minute call off Colin decided on experimenting with the new set of rules from the Crooked Dice stable in the form of TV7.
                            I have played the !st edition rules a few years ago and was very enthusiastic about trying these ones out.I love the concept of the TV7 games as it means I can use figures from tv series that I love especially the ones from the 60's,70's and 80's.It is nice to know that there are game designers who think along the same wavelength as myself.

Fill her up and check the  tyres(or should that be tires)
                                              The rules are based on a Tv programme with Acts1&2 and finishing off with an exciting finale.If you are playing a campaign it is just like a tv series with cast members being hired or fired.
Redneck heaven
                                       To start our premier we had a scenario or should I say a synopsis with a gang fight between a gang of rednecks and black females.I would have picked the Latino girls but as always were just out of reach.Remember this is a Colin Jack game and female figures are always in abundance.
The Latino Chicas complete with Yorkshire Terrier
Big Mama and the girls.
                              My girls were suitably suited and booted and headed out to do battle with Colin's rednecks.The scene was the Dinogas gas station situated on some forlorn harbour festooned with some beautiful cars in backwater America.
                                       It was the usual encounter game with everybody running about finding the best vantage point with which to shoot or get up close and personal with your opponent.In my case hiding behind a Chevy Bel-Air and taking potshots at Colin's rednecks.
Gunned down in her prime-complete with broken heart
  One of my girls who was actually my group's doghandler(yes each gang had a dog)dashed towards the corner of a building in order to get round the back of Colin's gang only to be gunned down by an extra(the game has stars,costars and extras)Another one of my gang went hunting for revenge and after successfully evading the extras shot got up close and personal with him ignoring his hot-dog breath in the process.She actually spent most of the evening going hand to hand with him.
I'm gonna get you sucka.

Revenge is perfume scented
                                      Two of my other girls were trading shots with another two extras from the other gang but they could have done with some more target practise as they couldn't get a real telling shot.
Terrier tussle

And he's off
                                 Colin's dog made straight for my terrier and started a dogfight which ended up with my dog being knocked down and eventually running away with its tail between its legs.Colin's dog didn't last long as it decided to make a beeline towards my star Big Bertha,who promptly dispatched it to doggy heaven.

I can think of better places to have a gunfight
                                     In this game before indulging in actions you have to turn over a random action card and my best card came in the form of being able to set some of Colin's gang on fire.The only trouble being that there was a three inch radius of the fire so I couldn't get the benefit of setting anybody else on fire as all his guys were scattered about so there was only one unfortunate victim but even he managed to put the fire out.
Whoa I'm on fire
                                             Colin's gang finally got to grips with Big Mama who at times was fighting off both the star and the co-star's love interest and ended up going down in a hail of kicks and punches.
Big Mama goes down

with broken hearts all around.

Revenge but too late
        The game ended with the introduction of the "scene stealer"which every player can use once throughout the game.This gives a player an extra turn which is good when the momentum is on your side.This ended the episode(game)with a victory for Colin's rednecks.
                                  Tune in next week for another thrilling episode of "Rumble in Garvald".
                            A great game which I intend to elaborate on in my pursuit of a good set of Spi-Fi rules.
                                 See you when I see you.